Files
sdk-starter-python/static/sync/index.js
Wellington Mendoza ff163374a6 Merge pull request #31 from ajtack/connection-failure-visibility
Avoid a token error, make the problem visible in the UI
2017-11-30 09:50:33 -05:00

107 lines
3.2 KiB
JavaScript
Executable File

$(function () {
//We'll use message to tell the user what's happening
var $message = $('#message');
//Get handle to the game board buttons
var $buttons = $('#board .board-row button');
//Our interface to the Sync service
var syncClient;
//Get an access token for the current user, passing a device ID
//In browser-based apps, every tab is like its own unique device
//synchronizing state -- so we'll use a random UUID to identify
//this tab.
$.getJSON('/token', function (tokenResponse) {
//Initialize the Sync client
syncClient = new Twilio.Sync.Client(tokenResponse.token, { logLevel: 'info' });
syncClient.on('connectionStateChanged', function(state) {
if (state != 'connected') {
$message.html('Sync is not live (websocket connection <span style="color: red">' + state + '</span>)…');
} else {
$message.html('Sync is live!');
}
});
//Let's pop a message on the screen to show that Sync is ready
$message.html('Sync initialized!');
//Now that Sync is active, lets enable our game board
$buttons.attr('disabled', false);
//This code will create and/or open a Sync document
//Note the use of promises
syncClient.document('SyncGame').then(function(syncDoc) {
//Initialize game board UI to current state (if it exists)
var data = syncDoc.value;
if (data.board) {
updateUserInterface(data);
}
//Let's subscribe to changes on this document, so when something
//changes on this document, we can trigger our UI to update
syncDoc.on('updated', function(event) {
console.debug("Board was updated", event.isLocal? "locally." : "by the other guy.");
updateUserInterface(event.value);
});
//Whenever a board button is clicked, update that document.
$buttons.on('click', function (e) {
//Toggle the value: X, O, or empty
toggleCellValue($(e.target));
//Send updated document to Sync
//This should trigger "updated" events on other clients
var data = readGameBoardFromUserInterface();
syncDoc.set(data);
});
});
});
//Toggle the value: X, O, or empty (&nbsp; for UI)
function toggleCellValue($cell) {
var cellValue = $cell.html();
if (cellValue === 'X') {
$cell.html('O');
} else if (cellValue === 'O') {
$cell.html('&nbsp;');
} else {
$cell.html('X');
}
}
//Read the state of the UI and create a new document
function readGameBoardFromUserInterface() {
var board = [
['', '', ''],
['', '', ''],
['', '', '']
];
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
var selector = '[data-row="' + row + '"]' +
'[data-col="' + col + '"]';
board[row][col] = $(selector).html().replace('&nbsp;', '');
}
}
return {board: board};
}
//Update the buttons on the board to match our document
function updateUserInterface(data) {
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
var selector = '[data-row="' + row + '"]' +
'[data-col="' + col + '"]';
var cellValue = data.board[row][col];
$(selector).html(cellValue === '' ? '&nbsp;' : cellValue);
}
}
}
});