3.4 KiB
3.4 KiB
usability testing on the cheap
- good usability can make small things feel big
- can also make big things feel manageable (e.g. Heroku)
- usability is expensive, whether outsourced or in-house -- $100/hr. for contractors
caveat
- presenter isn't a UX person; she's a self-taught dev with a psych degree
- if you can afford a UX person, get one
when?
- when you get the idea
- before you design
- before you code
- while you're coding
- after 1.0
testing
- when testing code, test usability at the same time
when you have an idea
- talk to your customers
- where are they?
- DON'T ASK "would you use this?" -- loaded question; people are polite
- "do you use something like this?"
- a way to find competitors
- what doesn't it do? (the competing app)
- face to face
- outcomes
- is it unique?
- is it desirable?
- who is your competition?
- where are your users and how do you interactive with/communicate to them?
where does everything go?
- cards
- about 30
- on each card goes an action
- ask them to sort cards into piles
- handwritten, so you can add more cards
- watch them as they're uncertain, changing their mind, etc.
- outcomes
- what is the structure of the site?
- what content is hard to categorize?
make it pretty
- face to face
- have a neutral party present it
- questions
- initial thoughts?
- does it remind you of anything?
- how would you...? ( do this task, find this piece of information)
- see if they can find x in the IA
- screen AND paper
- watch faces!
- outcomes
- are you sending the right message?
- can people guess what your content is intelligently, without using a search box? ("i bet that would be there")
- more the design appealing
coding
- very small iterations, then go back and "what do you think now?"
- mock up new ideas first
- outcomes
- are you on the right track?
- did your users have a better idea?
out of beta
- you're not done talking to your users
- interview them again
- are there any pain points to our system?
- what do you like?
- how do you...?
- don't fight your users, make it easy for them to use it in the weird way that they do
- outcomes
- do your users still want your product?
- what should you drop?
- what should you promote?
- is it time for 2.0?
- are they getting bored with the site?
accessibility
- don't do it at the end
- speaker wrote a book about it
- Penn State accessibility site
- accessibility suites ---> NO
questions
- look at competition before developing your product? really?
- yes. look deeply, and you'll see where the market opportunities (weaknesses) are.
- you need to know how to make a case for your product with users of competition.
- how do you know if the less-used features are critical for a few?
- analytics, talking to people
- if this is the case, promote the feature
- how do you find the testers before you build?
- join local user groups, bulletin boards, meetup groups
- start with Reddit
- how to get more feedback from the community once you've found them?
- SurveyMonkey
- look over those questions very carefully
- get a psych person to look over them, if possible
- face to face == best feedback, even from a much smaller pool
- SurveyMonkey