; controller.asm LoadSpritesLoop = $C059 LoadPalettes = $C03D LatchController = $C07B Forever = $C06E palette = $E000 ReadLeftDone = $C10E LoadPalettesLoop = $C04C ReadUp = $C091 ReadDown = $C0A8 ReadRightDone = $C141 ReadDownDone = $C0DB SkipSeveralButtons = $C085 LoadSprites = $C057 vblankwait1 = $C014 ReadUpDone = $C0A8 vblankwait2 = $C038 clrmem = $C019 RESET = $C000 sprites = $E028 ReadLeft = $C0DB mario_sprite_addresses_vert = $E020 NMI = $C071 ReadRight = $C10E MoveSpritesLoop = $C09A mario_sprite_addresses_horiz = $E024