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build.gradle
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201
build.gradle
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plugins {
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id 'eclipse'
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id 'idea'
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id 'maven-publish'
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id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
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}
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version = mod_version
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group = mod_group_id
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base {
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archivesName = mod_id
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}
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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// The mappings can be changed at any time and must be in the following format.
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// Channel: Version:
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// official MCVersion Official field/method names from Mojang mapping files
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
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//
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
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//
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
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//
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: mapping_channel, version: mapping_version
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// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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// enableEclipsePrepareRuns = true
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// enableIdeaPrepareRuns = true
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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// It is REQUIRED to be set to true for this template to function.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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copyIdeResources = true
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// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
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// The folder name can be set on a run configuration using the "folderName" property.
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// By default, the folder name of a run configuration is the name of the Gradle project containing it.
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// generateRunFolders = true
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// This property enables access transformers for use in development.
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// They will be applied to the Minecraft artifact.
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// The access transformer file can be anywhere in the project.
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// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
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// This default location is a best practice to automatically put the file in the right place in the final jar.
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// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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// applies to all the run configs below
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configureEach {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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}
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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server {
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property 'forge.enabledGameTestNamespaces', mod_id
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args '--nogui'
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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data {
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// example of overriding the workingDirectory set in configureEach above
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workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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}
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}
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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maven { // JEI
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url "https://maven.blamejared.com"
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}
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maven { // TOP
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url "https://maven.k-4u.nl"
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}
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}
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dependencies {
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implementation "net.neoforged:neoforge:${neo_version}"
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compileOnly "mezz.jei:jei-${minecraft_version}-common-api:${jei_version}"
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compileOnly "mezz.jei:jei-${minecraft_version}-neoforge-api:${jei_version}"
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runtimeOnly "mezz.jei:jei-${minecraft_version}-neoforge:${jei_version}"
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implementation "mcjty.theoneprobe:theoneprobe:${top_version}"
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks.named('processResources', ProcessResources).configure {
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var replaceProperties = [
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minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
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forge_version: forge_version, forge_version_range: forge_version_range,
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loader_version_range: loader_version_range,
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mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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mod_authors: mod_authors, mod_description: mod_description,
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]
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inputs.properties replaceProperties
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filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
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expand replaceProperties + [project: project]
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}
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}
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// Example for how to get properties into the manifest for reading at runtime.
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tasks.named('jar', Jar).configure {
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manifest {
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attributes([
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'Specification-Title' : mod_id,
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'Specification-Vendor' : mod_authors,
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'Specification-Version' : '1', // We are version 1 of ourselves
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'Implementation-Title' : project.name,
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'Implementation-Version' : project.jar.archiveVersion,
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'Implementation-Vendor' : mod_authors
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])
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}
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// This is the preferred method to reobfuscate your jar file
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finalizedBy 'reobfJar'
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}
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
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// tasks.named('publish').configure {
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// dependsOn 'reobfJar'
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// }
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
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publications {
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register('mavenJava', MavenPublication) {
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artifact jar
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}
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}
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repositories {
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maven {
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url "file://${project.projectDir}/mcmodsrepo"
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}
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}
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}
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tasks.withType(JavaCompile).configureEach {
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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eclipse {
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// Run everytime eclipse builds the code
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//autoBuildTasks genEclipseRuns
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// Run when importing the project
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synchronizationTasks 'genEclipseRuns'
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}
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// Merge the resources and classes into the same directory.
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// This is done because java expects modules to be in a single directory.
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// And if we have it in multiple we have to do performance intensive hacks like having the UnionFileSystem
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// This will eventually be migrated to ForgeGradle so modders don't need to manually do it. But that is later.
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sourceSets.each {
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def dir = layout.buildDirectory.dir("sourcesSets/$it.name")
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it.output.resourcesDir = dir
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it.java.destinationDirectory = dir
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}
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