--- title: How Does Svelte Actually Work? part 1 published: true description: A conversational, thinking-out-loud tour of the JavaScript that Svelte outputs tags: svelte, javascript --- Here's part 2: {% link https://dev.to/zev/how-does-svelte-actually-work-part-2-3gbp %} A friend put Svelte on the map for me this summer. Rather than tout its performance relative to the frameworks of the day, he touted the bite-sizedness and readability of the JavaScript it generates when compiled. I'm writing a course that uses Svelte (and FastAPI and some other snazzy things) and am realizing that I could use some deeper knowledge of how Svelte operates: Specifically, how the code works that Svelte compiles to. I'll post my insights as they come about, so this is part 1 of `x`. # First Steps I used the template provided by the Svelte project by doing `npx degit sveltejs/template my-svelte-project; cd $_; npm install`. Then I ran `npm run dev` to compile the included component and start the development server. This produced [`build/bundle.js`](https://gist.github.com/zevaverbach/83901aed1230fbd3adb01b96a7be0572), the beast we'll be dissecting. # Start at the Bottom ```js // build/bundle.js (all code blocks are from this file unless otherwise specified) ... const app = new App({ target: document.body, props: { name: 'world' } }); return app; }()); //# sourceMappingURL=bundle.js.map ``` I didn't know what a source map is, but having Googled it and inspected `bundle.js.map` a little, I've decided not to try to decipher it just yet! Those parens at the end tell me that the `app` var on line 3 of `bundle.js` ```js ... var app = (function () { ... ``` stores the result of `return app`, as everything on the right-hand side of that 👆👆 `=` is an anonymous function which immediately calls itself. Then, the above block, starting with `const app`, is identical to the logic in `main.js`. ```js // src/main.js import App from './App.svelte'; const app = new App({ target: document.body, props: { name: 'world', } }); export default app; ``` Searching for `main.js` in the Rollup config file that came with this sample app, I see ```js // rollup.config.js ... input: 'src/main.js', ... ``` Okay, I'm reminded that this is where the Svelte app is defined, as configured in `rollup.config.js`. # The App: First Hypothesis It looks like the `App` class has `get` and `set` methods on it, each called `name`. ```js ... class App extends SvelteComponentDev { constructor(options) { super(options); init(this, options, instance, create_fragment, safe_not_equal, { name: 0 }); dispatch_dev("SvelteRegisterComponent", { component: this, tagName: "App", options, id: create_fragment.name }); const { ctx } = this.$$; const props = options.props || ({}); if (/*name*/ ctx[0] === undefined && !("name" in props)) { console.warn(" was created without expected prop 'name'"); } } get name() { throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); } set name(value) { throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); } } ... ``` I hypothesize that if I give `App` another prop, there will be a pair of `get` and `set` for that as well. ## Testing Hypothesis #1 ```html ``` Sure enough, these methods have appeared: ```js ... get name() { throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); } set name(value) { throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); } get number() { throw new Error(": Props cannot be read directly from the component instance unless compiling with 'accessors: true' or ''"); } set number(value) { throw new Error(": Props cannot be set directly on the component instance unless compiling with 'accessors: true' or ''"); } ... ``` So that's how that works. I don't know much about how getters/setters work in JS classes, but I'm guessing it's like in Python: They trigger when you try to get or set an instance attribute. Then there's this in the constructor of `App`: ```js if (/*name*/ ctx[0] === undefined && !("name" in props)) { console.warn(" was created without expected prop 'name'"); } if (/*number*/ ctx[1] === undefined && !("number" in props)) { console.warn(" was created without expected prop 'number'"); } ``` This `ctx` thing is mysterious, and it's popped off of the even more mysterious `this.$$`. ```js class App extends SvelteComponentDev { constructor(options) { ... const { ctx } = this.$$; ... ``` We'll come back to these. Before continuing, let's update `main.js` to provide a value for the `number` prop. ```js // src/main.js ... const app = new App({ target: document.body, props: { name: 'world', number: 42 } }); ``` # Everything Starts in `create_fragment` ```js function create_fragment(ctx) { let main; let h1; let t0; let t1; let t2; let t3; let p; let t4; let a; let t6; const block = { c: function create() { main = element("main"); h1 = element("h1"); t0 = text("Hello "); t1 = text(/*name*/ ctx[0]); t2 = text("!"); t3 = space(); p = element("p"); t4 = text("Visit the "); a = element("a"); a.textContent = "Svelte tutorial"; t6 = text(" to learn how to build Svelte apps."); attr_dev(h1, "class", "svelte-1tky8bj"); add_location(h1, file, 5, 1, 46); attr_dev(a, "href", "https://svelte.dev/tutorial"); add_location(a, file, 6, 14, 83); add_location(p, file, 6, 1, 70); attr_dev(main, "class", "svelte-1tky8bj"); add_location(main, file, 4, 0, 38); }, l: function claim(nodes) { throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option"); }, m: function mount(target, anchor) { insert_dev(target, main, anchor); append_dev(main, h1); append_dev(h1, t0); append_dev(h1, t1); append_dev(h1, t2); append_dev(main, t3); append_dev(main, p); append_dev(p, t4); append_dev(p, a); append_dev(p, t6); }, p: function update(ctx, [dirty]) { if (dirty & /*name*/ 1) set_data_dev(t1, /*name*/ ctx[0]); }, i: noop, o: noop, d: function destroy(detaching) { if (detaching) detach_dev(main); } }; dispatch_dev("SvelteRegisterBlock", { block, id: create_fragment.name, type: "component", source: "", ctx }); return block; } ``` `create_fragment` is a function that takes a single argument `ctx`, and its job is primarily to create and render DOM elements; it returns `block`. ## `block` `block` is an object whose most important attributes are `c` (create), `m` (mount), `p` (update), `d` (destroy). ### `c` (create) `block.c`'s value is a factory function called `create`, which ```js c: function create() { main = element("main"); h1 = element("h1"); t0 = text("Hello "); t1 = text(/*name*/ ctx[0]); t2 = text("!"); t3 = space(); p = element("p"); t4 = text("Visit the "); a = element("a"); a.textContent = "Svelte tutorial"; t6 = text(" to learn how to build Svelte apps.") ... ``` 1) creates a bunch of DOM elements and text nodes 2) assigns them each to a variable declared at the start of `create_fragment` Then it ```js ... attr_dev(h1, "class", "svelte-1tky8bj"); add_location(h1, file, 5, 1, 46); attr_dev(a, "href", "https://svelte.dev/tutorial"); add_location(a, file, 6, 14, 83); add_location(p, file, 6, 1, 70); attr_dev(main, "class", "svelte-1tky8bj"); add_location(main, file, 4, 0, 38); } ``` 3) sets attributes (like 'class' and 'href') on the elements 4) dispatches an event for each attribute-setting (more on that later: we can safely ignore these events forever). 5) adds metadata to each element (`__svelte_meta`) detailing exactly where it's defined in the `src` modules. ### `m` (mount) `block.m`'s value is a factory function called `mount`, which, y'know, adds each element and text node to the DOM in the appropriate place. ```js m: function mount(target, anchor) { insert_dev(target, main, anchor); append_dev(main, h1); append_dev(h1, t0); append_dev(h1, t1); append_dev(h1, t2); append_dev(main, t3); append_dev(main, p); append_dev(p, t4); append_dev(p, a); append_dev(p, t6); }, ``` ### `p` (update) `block.p`'s value is _not_ a factory function, but a plain old function which seems to ```js p: function update(ctx, [dirty]) { if (dirty & /*name*/ 1) set_data_dev(t1, /*name*/ ctx[0]); }, ``` 1) do something with bits that I don't understand, but probably just checks whether there's anything to update (`dirty`) 2) if the new value (`ctx[0]`) differs from `t1`'s value (`undefined` by default), 3) update `t1`'s value -- it's a text node, as a reminder ### Hypothesis #2 I notice here that the prop we added in the first hypothesis, `number`, doesn't appear in the `update` function. I'm thinking this is because it's not used anywhere in the component: It's an unused prop. #### Testing Hypothesis #2 ```html ...

Hello {name}!

Your lucky number is {number}.

Visit the Svelte tutorial to learn how to build Svelte apps.

... ``` ```js // build/bundle.js ... p: function update(ctx, [dirty]) { if (dirty & /*name*/ 1) set_data_dev(t1, /*name*/ ctx[0]); if (dirty & /*number*/ 2) set_data_dev(t5, /*number*/ ctx[1]); }, ... ``` Ding ding ding! I'm still not sure about this `if (dirty & 2)` business; we'll kick that can for now. ### `d` (destroy) `block.d`'s value is a function which -- shock and awe -- removes an element from the DOM. ```js d: function destroy(detaching) { if (detaching) detach_dev(main); ``` # Where is `block` consumed? `create_fragment` is only called once in `bundle.js`, which makes sleuthing pretty easy: ```js ... $$.fragment = create_fragment ? create_fragment($$.ctx) : false; ... ``` This is inside of the monster `init` function, which is itself called only in the constructor of the `class App` definition. What is this `create_fragment ? ...` ternary about? It seems like `create_fragment` will always be truthy, given that it... exists? The more fruitful question is probably where and how is `$$.fragment` used? Where? In three places, it turns out. How? ## `init` ```js ... function init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) { const parent_component = current_component; set_current_component(component); const prop_values = options.props || {}; const $$ = component.$$ = { fragment: null, ctx: null, // state props, update: noop, not_equal, bound: blank_object(), // lifecycle on_mount: [], on_destroy: [], before_update: [], after_update: [], context: new Map(parent_component ? parent_component.$$.context : []), // everything else callbacks: blank_object(), dirty }; let ready = false; $$.ctx = instance ? instance(component, prop_values, (i, ret, value = ret) => { if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) { if ($$.bound[i]) $$.bound[i](value); if (ready) make_dirty(component, i); } return ret; }) : []; $$.update(); ready = true; run_all($$.before_update); // `false` as a special case of no DOM component $$.fragment = create_fragment ? create_fragment($$.ctx) : false; if (options.target) { if (options.hydrate) { // eslint-disable-next-line @typescript-eslint/no-non-null-assertion $$.fragment && $$.fragment.l(children(options.target)); } else { // eslint-disable-next-line @typescript-eslint/no-non-null-assertion $$.fragment && $$.fragment.c(); } if (options.intro) transition_in(component.$$.fragment); mount_component(component, options.target, options.anchor); flush(); } set_current_component(parent_component); } ... ``` `$$.fragment` is referred to three times directly after its creation in `init`. Since only `target` is in the `options` of the sample app, we'll ignore all but the second, `$$.fragment && $$.fragment.c();`. Similar to the previous step, I don't understand the boolean check here of `$$.fragment && ...`, but what's notable is that `fragment`'s `c` method is called, which will create—but not mount—all the elements and text nodes, giving the elements metadata about their pre-compiled location in `App.svelte`. Since `init` is called inside the constructor of `App`, we know the above will be executed at runtime. ### Backtracking: What About `$$`? Real quick: `$$` is defined early in `init`. ```js ... const $$ = component.$$ = { fragment: null, ctx: null, // state props, update: noop, not_equal, bound: blank_object(), // lifecycle on_mount: [], on_destroy: [], before_update: [], after_update: [], context: new Map(parent_component ? parent_component.$$.context : []), // everything else callbacks: blank_object(), dirty }; ... ``` Mystery solved! ## `update` ```js function update($$) { if ($$.fragment !== null) { $$.update(); run_all($$.before_update); $$.fragment && $$.fragment.p($$.ctx, $$.dirty); $$.dirty = [-1]; $$.after_update.forEach(add_render_callback); } } ``` We can ignore almost all of this. `$$.update` is assigned to `noop` which does nothing at all. We'll also assume `$$.fragment` isn't null (how could it be??). Then, `$$.before_update` is currently an empty array, so we'll wait for more app complexity before studying `run_all($$.before_update)`. Similarly, `$$.after_update.forEach(add_render_callback)` we can ignore because `$$.after_update` is also an empty array. That leaves only ```js $$.fragment && $$.fragment.p($$.ctx, $$.dirty); $$.dirty = [-1]; ``` Looking around `bundle.js` I'm pretty confident that `$$.dirty = [-1]` means there are no pending changes to the app's state. This means that after updating the DOM in the line above it, `$$.fragment.p($$.ctx, $$.dirty)`, we're indicating that all necessary changes have been made. That makes the only action-packed line `$$.fragment.p($$.ctx, $$.dirty)`, to update the DOM with any changes to `$$.ctx`. ## `$$.ctx` `$$.ctx` seems to be where the app's state lives. Its calculation is a little complex: ```js $$.ctx = instance ? instance(component, prop_values, (i, ret, value = ret) => { if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) { if ($$.bound[i]) $$.bound[i](value); if (ready) make_dirty(component, i); } return ret; }) ``` The `instance` function is what generates it: ```js function instance($$self, $$props, $$invalidate) { let { name } = $$props; let { number } = $$props; const writable_props = ["name", "number"]; Object.keys($$props).forEach(key => { if (!~writable_props.indexOf(key) && key.slice(0, 2) !== "$$") console.warn(` was created with unknown prop '${key}'`); }); $$self.$set = $$props => { if ("name" in $$props) $$invalidate(0, name = $$props.name); if ("number" in $$props) $$invalidate(1, number = $$props.number); }; $$self.$capture_state = () => { return { name, number }; }; $$self.$inject_state = $$props => { if ("name" in $$props) $$invalidate(0, name = $$props.name); if ("number" in $$props) $$invalidate(1, number = $$props.number); }; return [name, number]; } ``` `instance` destructures our props, `name` and `number`, and passes them right through, unchanged, to `$$.ctx`. Therefore, `$$.ctx` is equal to `["world", 42]`: Not as complex as I expected; we'll come back to all these side effects happening here between the seeming pass-through of props. As seen earlier, `$$.fragment.p($$.ctx, $$.dirty)` is calling this function: ```js function update(ctx, [dirty]) { if (dirty & /*name*/ 1) set_data_dev(t1, /*name*/ ctx[0]); if (dirty & /*number*/ 2) set_data_dev(t5, /*number*/ ctx[1]); } ``` Okay, time to figure out what this `dirty & x` business is about. It seems like `dirty` contains indices of what elements need updating, but why not find out the specifics?: ```js p: function update(ctx, [dirty]) { if (dirty & /*name*/ 1) { console.log(`dirty 1 was dirty: ${dirty}`) set_data_dev(t1, /*name*/ ctx[0]); } else { console.log(`dirty 1 wasn't dirty: ${dirty}`) } if (dirty & /*name*/ 2) { console.log(`dirty 2 was dirty: ${dirty}`) set_data_dev(t5, /*name*/ ctx[0]); } else { console.log(`dirty 2 wasn't dirty: ${dirty}`) } console.log(typeof dirty) }, ``` In order to trigger `update` without building some UI, to trigger these informative `console.log`s, we need to manipulate the app's state manually: # `app` in Action Circling back to the `instance` function, the more meaningful work it performs (the "side effects") is in binding three methods—`$set`, `$capture_state`, and `$inject_state`—to `$$self`, which is `App`. Did I mention we can inspect our `App` instance, `app`, in the console? It's another lovely feature of Svelte: Since it compiles down to vanilla Javascript, `app` is in the global scope of a browser rendering it, without any special plugins or other somersaults! Armed with that knowledge, let's play with these new methods in the Javascript console: ```js >> app.$capture_state() ► Object { name: "world", number: 42 } >> app.$set({name: "Whirl"}) undefined dirty 1 was dirty: 1 dirty 2 wasn't dirty: 1 number >> app.$capture_state() ► Object { name: "Whirl", number: 42 } >> app.$inject_state({number: 24}) undefined undefined dirty 1 wasn't dirty: 2 dirty 2 was dirty: 2 number >> app.$capture_state() ► Object { name: "Whirl", number: 24 } ``` The page looks like this now: ![A screenshot showing that the updated props have also changed in the rendered page.](https://thepracticaldev.s3.amazonaws.com/i/1cia44g9gwvtqb5l01qi.png) Several discoveries here: 1) `$capture_state` gives the current state of the app as an object. 2) `$set` and `$inject_state` seem to both update the app's state via an object. 3) `dirty`, when it's not equal to `[-1]`, is a positive integer seemingly referring to the props by a 1-based index. 4) These props are updated in the rendered page. One more mystery to unravel: ```js >> app.name Error: : Props cannot be read directly from the component instance unless compiling with 'accessors: true' or '' >> app.name = 'hi' Error: : Props cannot be set directly on the component instance unless compiling with 'accessors: true' or '< svelte:options accessors/>' ``` That's the purpose of the `set` and `get` methods from earlier: Enforce that the compiled code doesn't set and get props directly on the `App` instance, but that it uses... the included machinery? # Next Time Join us next time to unwrap the mysteries of 1) What is the difference between `app.$set` and `app.$inject_state`, if any? 2) How does `bundle.js` change with increasing app complexity? Multiple components, for example, or dynamically re-rendering props/state. 3) What is `__svelte_meta` for? 4) Where and when does `mount` actually get called? 5) Can `dirty` ever contain anything besides a single integer? In other words, are elements updated one after the next, or can `update` sometimes operate on more than one element at a run? 6) When are components and elements destroyed? Are Svelte and Rollup as efficient about unnecessary re-renders as billed? 7) How does all this fit together? Asked another way, is it possible to have a basic understanding of how a web framework we use actually works? # Random Notes [According to Svelte's tweet response to me](https://twitter.com/zevav/status/1202593636631941123), the events emitted at various points in `bundle.js` are strictly for dev tooling. This is why we can ignore them.